Games branded with the Cabela label are typically cast aside by the bulk of the gaming world for being oppressively slow, boring, and maybe even slightly mean for their extreme prejudice against the slow-witted, totally defenseless wild life of the world. The games range from extreme simulations where your hunter would sit in a treestand for hours on end in hopes that the one prize buck strolls haplessly by, to other Cabela games that feature you fighting an actual yeti complete with the ability to use bullet time.: Trophy Buck - a sort of titular amalgam between Big Game Hunter and Trophy Bucks from the consoles - attempts to bring players the best of both worlds, whether it succeeds is another matter entirely. Rather than going with the usual slow-paced gameplay that other Cabela games have used, Trophy Buck decides to simplify things a bit, while at the same time trying to inject some excitement into the play experience. The game does this by giving players a set of power ups that are awarded for nabbing a prize buck or nailing the perfect one-shot kill. These power ups range from heat vision that looks like it's straight out of Predator to slow time which blurs the edges of the screen in the game's most stylized visual effect. The gameplay isn't nearly challenging enough to actually require you to utilize the power ups so they feel much more like a needless additive than a necessity to success.
Hunter's Sense at work. But what is every Cabela game really about? Killing the most helpless, majestic animal you possibly can. While Cabela certainly lets you do this, the act of killing a five-star (the best in the game) buck doesn't quite feel as satisfactory when you realize that you're running over a small hill as you pull the trigger. It's sort of like playing a first-person shooter with truly mindless enemies. To make matters even less realistic there's the Hunter's Sense ability.
It's not a power up so you can use it as often as you like, and because of that it nearly breaks the game entirely. By pressing T (by default) players are given targets over all of their future prey. Whether they're behind a tree, a mountain, under dirt, wherever they are, you'll be able to see them and, more importantly, shoot at them. That means that fleeing deer are never safe, they could be running through a thick forest in hopes of finding safety, only to have you use Hunter's Sense and pick 'em off from the distance. There were several times when I never even saw my actual target, I just used Hunter's Sense and started firing. At most this ability should have been governed for thirty seconds of use per hunt, rather than at the player's whimsy. The biggest problem with Trophy Buck actually isn't the power ups or Hunter's Sense, in fact the act of hunting the range of animals - you'll stalk deer, geese, ducks, bunnies, and even squirrels - is pretty fun, but it's the overall technical shortcomings and inadequacies that ruin this game.
I'd like to do bird hunting, too~ So I've searched and done already before Bird_Hunting_2003. But I'd like to recommand to you rather Trophy_Hunter 2003 as a bird. For Cabela's Big Game Hunter: Trophy Bucks on the PC, GameFAQs has 1 critic review and 5 user screenshots. Evitare Pagamento Vignetta Slovena. Available Game Trainers: 1 Latest Added Game Trainer: Cabela's Big Game Hunter 2008: Trophy Bucks (+3 Trainer).
Try maneuvering through the environment, something that you'd think would be easy. After all, you're just walking for crying out loud. Sadly you're constantly maneuvering around invisible barriers that not only make the playable area claustrophobically small, but they also make it annoying to do the simplest of tasks. Luckily fleeing animals will occasionally get stuck on these barriers too, making it all the easier to plant lead in their side. Atari 1040 Games Download. Then there's the design of the single mode of play, Career Hunt.